Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tahm Kench
Victory
Ranked Solo/Duo · 646 days ago
4 / 4 / 14
K / D / A
51.4%
Kill participation
460
Damage / min
7,615g
353.4 gold / min
55
22 placed · 4 cleared
28
1.3 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSuper Shy#1226
Jayce · Top
5 / 6 / 6
55% KP
15,307
23.6% share
9,292g
163 CS · 7.6/m
Bad Woman Makima#NA1
Zac · Jungle
1 / 7 / 9
50% KP
9,242
14.2% share
6,953g
107 CS · 5/m
Good Boi#NA1
Veigar · Mid
6 / 7 / 4
50% KP
17,251
26.6% share
9,151g
151 CS · 7/m
Yabyinda#lovie
Jinx · ADC
8 / 8 / 2
50% KP
16,790
25.9% share
10,626g
157 CS · 7.3/m
Pastel Ahri#NA1
Lulu · Support
0 / 7 / 8
40% KP
6,344
9.8% share
5,324g
26 CS · 1.2/m
Red side
Victoryschlumpey#6224
Riven · Top
4 / 6 / 8
34.3% KP
14,470
20% share
9,116g
164 CS · 7.6/m
TTV DOUGHZZZ#POOP
Master Yi · Jungle
13 / 3 / 6
54.3% KP
17,327
24% share
12,214g
154 CS · 7.1/m
doorllama#llama
Zoe · Mid
6 / 3 / 6
34.3% KP
16,320
22.6% share
9,334g
147 CS · 6.8/m
player o67#NA1
Varus · ADC
8 / 5 / 4
34.3% KP
14,296
19.8% share
10,000g
140 CS · 6.5/m
えんてぃ#ENTPz
Tahm Kench · Support
4 / 4 / 14
51.4% KP
9,912
13.7% share
7,615g
28 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
