Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karthus
Defeat
Ranked Solo/Duo · 646 days ago
7 / 11 / 19
K / D / A
56.5%
Kill participation
1,289.5
Damage / min
15,829g
426.1 gold / min
21
2 placed · 3 cleared
262
7.1 CS / min
Objective control
3
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatXcOuNtEr sTr1kE#KEK
Urgot · Top
9 / 9 / 9
39.1% KP
29,655
16.3% share
15,521g
265 CS · 7.1/m
えんてぃ#ENTPz
Karthus · Jungle
7 / 11 / 19
56.5% KP
47,904
26.3% share
15,829g
262 CS · 7.1/m
x o#tttt
Hwei · Mid
8 / 12 / 16
52.2% KP
48,252
26.5% share
14,812g
240 CS · 6.5/m
R4GEartist#NA1
Twitch · ADC
22 / 10 / 10
69.6% KP
42,317
23.2% share
20,653g
257 CS · 6.9/m
Pastel Ahri#NA1
Rell · Support
0 / 11 / 35
76.1% KP
13,894
7.6% share
9,642g
18 CS · 0.5/m
Red side
VictoryRatWAxe#KLED
Kled · Top
15 / 10 / 11
49.1% KP
41,761
26% share
17,025g
192 CS · 5.2/m
YT WhiteLoL#LMAO
Gwen · Jungle
13 / 5 / 18
58.5% KP
35,242
21.9% share
18,587g
267 CS · 7.2/m
Giica#NA1
Tryndamere · Mid
9 / 11 / 10
35.8% KP
27,982
17.4% share
16,006g
230 CS · 6.2/m
Grisha Yeager#sad
Kai'Sa · ADC
13 / 8 / 16
54.7% KP
34,219
21.3% share
17,337g
248 CS · 6.7/m
Book#high
Pantheon · Support
3 / 12 / 18
39.6% KP
21,550
13.4% share
10,738g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
