Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Maokai
Defeat
Ranked Solo/Duo · 645 days ago
1 / 3 / 12
K / D / A
81.3%
Kill participation
313.3
Damage / min
6,703g
269.4 gold / min
78
36 placed · 9 cleared
33
1.3 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory도 토 리#클로버
Irelia · Top
6 / 3 / 5
47.8% KP
15,576
20.7% share
12,633g
217 CS · 8.7/m
Uzessyanhuyeken#9563
Kha'Zix · Jungle
6 / 1 / 6
52.2% KP
16,874
22.5% share
11,109g
191 CS · 7.7/m
Reforge99#NA1
Syndra · Mid
8 / 2 / 4
52.2% KP
22,200
29.6% share
11,908g
218 CS · 8.8/m
Noton#NA1
Kalista · ADC
2 / 4 / 10
52.2% KP
12,387
16.5% share
10,509g
189 CS · 7.6/m
King Kong Wong#NA1
Thresh · Support
1 / 6 / 12
56.5% KP
8,043
10.7% share
7,289g
30 CS · 1.2/m
Red side
DefeatNatance#NA1
Garen · Top
2 / 4 / 2
25% KP
11,128
19.3% share
9,319g
207 CS · 8.3/m
timehealsnothing#18213
Viego · Jungle
8 / 6 / 4
75% KP
15,484
26.9% share
11,226g
160 CS · 6.4/m
YT WhiteLoL#LMAO
Yone · Mid
0 / 6 / 3
18.8% KP
5,158
9% share
7,845g
188 CS · 7.6/m
Batmun#QC1
Lux · ADC
5 / 4 / 3
50% KP
18,046
31.3% share
8,516g
163 CS · 6.6/m
えんてぃ#ENTPz
Maokai · Support
1 / 3 / 12
81.3% KP
7,795
13.5% share
6,703g
33 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
