Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Skarner
Defeat
Ranked Solo/Duo · 645 days ago
4 / 8 / 14
K / D / A
58.1%
Kill participation
647.1
Damage / min
10,658g
322.8 gold / min
23
5 placed · 6 cleared
164
5 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDefNotRoger#NA1
Cho'Gath · Top
5 / 6 / 11
51.6% KP
27,788
23.3% share
13,730g
229 CS · 6.9/m
えんてぃ#ENTPz
Skarner · Jungle
4 / 8 / 14
58.1% KP
21,364
17.9% share
10,658g
164 CS · 5/m
Hextech Man#NA1
Jayce · Mid
10 / 11 / 5
48.4% KP
35,959
30.2% share
14,558g
191 CS · 5.8/m
AbhiADC#NEPAL
Kai'Sa · ADC
9 / 7 / 6
48.4% KP
22,017
18.5% share
11,946g
179 CS · 5.4/m
Smiling#emi
Janna · Support
3 / 7 / 18
67.7% KP
11,941
10% share
8,967g
25 CS · 0.8/m
Red side
Victory369999#zzzz
Aatrox · Top
5 / 7 / 10
38.5% KP
22,812
14.2% share
11,206g
183 CS · 5.5/m
多看一眼就会爆炸#007
Zoe · Mid
8 / 5 / 16
61.5% KP
36,804
22.9% share
12,326g
151 CS · 4.6/m
SlugSnipest#NA1
Jarvan IV · Jungle
8 / 7 / 24
82.1% KP
22,817
14.2% share
12,624g
182 CS · 5.5/m
ScaryJerry#Rank1
Kalista · ADC
16 / 6 / 13
74.4% KP
53,301
33.1% share
17,729g
235 CS · 7.1/m
do it for him#korn
Neeko · Support
2 / 7 / 18
51.3% KP
25,262
15.7% share
9,137g
46 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
