Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Maokai
Victory
Ranked Solo/Duo · 643 days ago
2 / 3 / 9
K / D / A
35.5%
Kill participation
360.3
Damage / min
7,032g
280.2 gold / min
71
33 placed · 7 cleared
35
1.4 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHerobrine#MNCFT
Urgot · Top
10 / 5 / 5
48.4% KP
22,392
26.6% share
11,908g
197 CS · 7.8/m
Miyamoto Musashi#NA2
Wukong · Jungle
6 / 6 / 10
51.6% KP
13,997
16.6% share
10,370g
157 CS · 6.3/m
Zasuo Yi#NA1
Master Yi · Mid
9 / 2 / 8
54.8% KP
18,294
21.7% share
10,296g
141 CS · 5.6/m
pjeujdo#NA1
Viktor · ADC
4 / 6 / 9
41.9% KP
20,404
24.3% share
9,196g
154 CS · 6.1/m
えんてぃ#ENTPz
Maokai · Support
2 / 3 / 9
35.5% KP
9,043
10.7% share
7,032g
35 CS · 1.4/m
Red side
DefeatMash#NA3
Kled · Top
6 / 5 / 4
45.5% KP
13,657
17.9% share
11,003g
187 CS · 7.5/m
GFÞ#NA1
Viego · Jungle
9 / 8 / 3
54.5% KP
14,419
18.9% share
9,829g
120 CS · 4.8/m
Events#555
Zoe · Mid
4 / 6 / 10
63.6% KP
26,310
34.5% share
9,023g
149 CS · 5.9/m
Garrett Meyerson#piggy
Thresh · Support
0 / 6 / 17
77.3% KP
6,193
8.1% share
6,047g
12 CS · 0.5/m
Freaktor#ntie
Hwei · ADC
3 / 6 / 8
50% KP
15,691
20.6% share
9,667g
199 CS · 7.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
