Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Braum
Victory
Ranked Solo/Duo · 643 days ago
1 / 3 / 25
K / D / A
72.2%
Kill participation
355.6
Damage / min
7,907g
282.4 gold / min
73
36 placed · 4 cleared
10
0.4 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMinji Kim Fan#NA1
Rumble · Top
3 / 9 / 10
36.1% KP
30,776
23.3% share
8,920g
137 CS · 4.9/m
Pho dac biet#Beef
Amumu · Jungle
9 / 3 / 19
77.8% KP
23,204
17.6% share
13,980g
161 CS · 5.8/m
Doggie Style#Feral
Naafiri · Mid
12 / 1 / 10
61.1% KP
30,958
23.4% share
14,473g
198 CS · 7.1/m
صبر#صبر
Miss Fortune · ADC
11 / 3 / 8
52.8% KP
37,303
28.2% share
14,651g
261 CS · 9.3/m
えんてぃ#ENTPz
Braum · Support
1 / 3 / 25
72.2% KP
9,958
7.5% share
7,907g
10 CS · 0.4/m
Red side
DefeatMoarScarz#NA1
Warwick · Top
5 / 6 / 5
52.6% KP
16,029
18.8% share
11,024g
174 CS · 6.2/m
Brad Brady#NA1
Shyvana · Jungle
0 / 5 / 4
21.1% KP
11,666
13.6% share
10,424g
257 CS · 9.2/m
zSnvke#Zzz
Yone · Mid
4 / 11 / 6
52.6% KP
25,723
30.1% share
10,269g
192 CS · 6.9/m
MLV Bebsi#Pun
Jhin · ADC
5 / 7 / 1
31.6% KP
12,958
15.2% share
9,394g
165 CS · 5.9/m
abattoir escapee#666
Shaco · Support
5 / 7 / 3
42.1% KP
19,108
22.4% share
9,986g
93 CS · 3.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
