Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Maokai
Defeat
Ranked Solo/Duo · 643 days ago
2 / 9 / 22
K / D / A
53.3%
Kill participation
400.4
Damage / min
10,996g
273.1 gold / min
140
72 placed · 12 cleared
52
1.3 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattwtv fojtv#foj
Gwen · Top
14 / 8 / 7
46.7% KP
44,702
27.7% share
17,778g
270 CS · 6.7/m
Kyle Yan#NA1
Pantheon · Jungle
9 / 11 / 16
55.6% KP
31,471
19.5% share
19,226g
258 CS · 6.4/m
Thousand Cuts#NA1
Miss Fortune · ADC
16 / 6 / 11
60% KP
38,231
23.6% share
21,796g
314 CS · 7.8/m
Ivory#0999
Corki · Mid
4 / 9 / 13
37.8% KP
31,139
19.3% share
14,034g
245 CS · 6.1/m
えんてぃ#ENTPz
Maokai · Support
2 / 9 / 22
53.3% KP
16,122
10% share
10,996g
52 CS · 1.3/m
Red side
Victoryloveri#9934
Volibear · Top
7 / 9 / 10
39.5% KP
26,220
14.7% share
15,035g
226 CS · 5.6/m
Dime#Lesu
Wukong · Jungle
8 / 10 / 12
46.5% KP
37,825
21.2% share
17,386g
300 CS · 7.5/m
deep suppression#NA1
Malzahar · Mid
8 / 7 / 13
48.8% KP
39,394
22.1% share
19,029g
333 CS · 8.3/m
炸玉米饼猫咪#四四四四
Twitch · ADC
10 / 12 / 15
58.1% KP
31,952
17.9% share
15,867g
219 CS · 5.4/m
Sai#kind
Vel'Koz · Support
10 / 7 / 18
65.1% KP
42,756
24% share
14,817g
68 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
