Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 642 days ago
1 / 3 / 17
K / D / A
50%
Kill participation
297.2
Damage / min
8,707g
267.8 gold / min
94
48 placed · 6 cleared
48
1.5 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDiggle#000
Camille · Top
7 / 5 / 7
53.8% KP
24,525
22.6% share
13,568g
222 CS · 6.8/m
sandcastles#abc
Lee Sin · Jungle
2 / 8 / 6
30.8% KP
9,940
9.2% share
10,569g
206 CS · 6.3/m
Ebisu style#NA1
Corki · ADC
5 / 4 / 2
26.9% KP
26,122
24.1% share
12,255g
251 CS · 7.7/m
XiaoLaoBanToilet#CN1
Ekko · Mid
12 / 9 / 7
73.1% KP
36,114
33.3% share
15,959g
215 CS · 6.6/m
MFF电竞 VX WTWTTC#MFF北美
Nautilus · Support
0 / 10 / 11
42.3% KP
11,863
10.9% share
7,875g
30 CS · 0.9/m
Red side
VictoryHappy#6908
Gnar · Top
3 / 4 / 5
22.2% KP
26,734
21.2% share
13,434g
272 CS · 8.4/m
Taekwon#NA1
Kindred · Jungle
12 / 5 / 18
83.3% KP
32,136
25.5% share
15,218g
205 CS · 6.3/m
Sawanoza#XXX
Vladimir · Mid
14 / 8 / 5
52.8% KP
36,429
28.9% share
15,685g
249 CS · 7.7/m
smawls#NA1
Twitch · ADC
6 / 6 / 13
52.8% KP
21,179
16.8% share
12,351g
209 CS · 6.4/m
えんてぃ#ENTPz
Blitzcrank · Support
1 / 3 / 17
50% KP
9,664
7.7% share
8,707g
48 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
