Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Thresh
Defeat
Ranked Solo/Duo · 639 days ago
0 / 8 / 11
K / D / A
57.9%
Kill participation
315.5
Damage / min
7,850g
217.5 gold / min
86
55 placed · 4 cleared
31
0.9 CS / min
Objective control
5
Dragons
2
Baron
10
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHentaiShaman#Buhru
Illaoi · Top
7 / 10 / 7
36.8% KP
39,452
26.1% share
14,681g
235 CS · 6.5/m
Clown Terrorist#SHAC
Shaco · Jungle
13 / 2 / 4
44.7% KP
23,695
15.7% share
17,900g
270 CS · 7.5/m
Aderezo#NA1
Syndra · Mid
6 / 1 / 11
44.7% KP
42,083
27.8% share
16,074g
270 CS · 7.5/m
Staples#na2
Twitch · ADC
9 / 4 / 9
47.4% KP
30,360
20.1% share
15,573g
213 CS · 5.9/m
007#Ferra
Leona · Support
3 / 3 / 17
52.6% KP
15,674
10.4% share
11,356g
43 CS · 1.2/m
Red side
Defeatoperat0r#NA1
Nasus · Top
4 / 5 / 10
73.7% KP
34,395
27.9% share
13,943g
250 CS · 6.9/m
HaTeXChrOniCle#crack
Nidalee · Jungle
6 / 12 / 6
63.2% KP
22,578
18.3% share
12,374g
188 CS · 5.2/m
JsMethod#NA2
Corki · Mid
1 / 6 / 2
15.8% KP
11,025
8.9% share
10,148g
211 CS · 5.8/m
HurricaneMatisse#NA2
Jinx · ADC
8 / 7 / 2
52.6% KP
44,109
35.7% share
17,232g
313 CS · 8.7/m
えんてぃ#ENTPz
Thresh · Support
0 / 8 / 11
57.9% KP
11,389
9.2% share
7,850g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
