Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Janna
Victory
Ranked Solo/Duo · 639 days ago
4 / 4 / 26
K / D / A
85.7%
Kill participation
499.9
Damage / min
10,262g
323.7 gold / min
102
50 placed · 6 cleared
28
0.9 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRamen Bear#NA1
Darius · Top
9 / 6 / 5
43.8% KP
21,803
19.9% share
14,057g
220 CS · 6.9/m
joops#NA1
Nocturne · Jungle
7 / 8 / 16
71.9% KP
19,696
18% share
12,758g
185 CS · 5.8/m
floura#bloom
Swain · Mid
6 / 7 / 15
65.6% KP
32,284
29.5% share
12,675g
220 CS · 6.9/m
Tsuyuko#NA1
Lucian · ADC
8 / 7 / 12
62.5% KP
26,259
24% share
13,074g
231 CS · 7.3/m
enver#ownz
Braum · Support
2 / 7 / 21
71.9% KP
9,492
8.7% share
8,339g
16 CS · 0.5/m
Red side
VictoryDozhavuli#NA1
Gangplank · Top
11 / 7 / 7
51.4% KP
40,496
24.9% share
15,917g
212 CS · 6.7/m
teamatesareblack#833
Wukong · Jungle
4 / 7 / 16
57.1% KP
17,559
10.8% share
12,191g
197 CS · 6.2/m
Qrow#boo
Orianna · Mid
3 / 5 / 20
65.7% KP
38,226
23.5% share
11,554g
193 CS · 6.1/m
spring chicken#love
Draven · ADC
13 / 9 / 12
71.4% KP
50,213
30.9% share
17,368g
250 CS · 7.9/m
えんてぃ#ENTPz
Janna · Support
4 / 4 / 26
85.7% KP
15,846
9.8% share
10,262g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
