Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Defeat
Ranked Solo/Duo · 638 days ago
1 / 10 / 10
K / D / A
55%
Kill participation
391.3
Damage / min
6,931g
232.2 gold / min
66
35 placed · 4 cleared
23
0.8 CS / min
Objective control
0
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryQuébec Iced Teaˇ#8888
Darius · Top
4 / 2 / 5
28.1% KP
18,327
16.2% share
13,146g
248 CS · 8.3/m
contractz#tupo
Nunu & Willump · Jungle
8 / 5 / 12
62.5% KP
21,461
19% share
12,897g
187 CS · 6.3/m
Enluna#STANI
Lulu · Mid
8 / 3 / 11
59.4% KP
26,314
23.3% share
12,387g
201 CS · 6.7/m
Kral Deniz#데니즈
Caitlyn · ADC
12 / 4 / 8
62.5% KP
39,390
34.8% share
14,719g
242 CS · 8.1/m
Yüksekçi#NA1
Rakan · Support
0 / 7 / 23
71.9% KP
7,644
6.8% share
8,477g
31 CS · 1/m
Red side
DefeatShepherd of Elo#NA1
Yorick · Top
3 / 4 / 2
25% KP
33,420
30.2% share
12,544g
229 CS · 7.7/m
bdawgsupreme#NA1
Lee Sin · Jungle
5 / 9 / 4
45% KP
13,957
12.6% share
10,244g
173 CS · 5.8/m
Yaga Jones#NA1
Yasuo · Mid
4 / 5 / 5
45% KP
13,848
12.5% share
10,482g
194 CS · 6.5/m
Jacob Seth#NA1
Ezreal · ADC
7 / 4 / 6
65% KP
37,779
34.1% share
12,298g
228 CS · 7.6/m
えんてぃ#ENTPz
Nautilus · Support
1 / 10 / 10
55% KP
11,680
10.6% share
6,931g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
