Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karma
Defeat
Ranked Solo/Duo · 638 days ago
5 / 10 / 13
K / D / A
56.3%
Kill participation
576.4
Damage / min
10,752g
291.8 gold / min
112
59 placed · 8 cleared
43
1.2 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
4
Inhibitors
0
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryS korea No1 adc#NA1
Viego · Top
5 / 10 / 13
46.2% KP
29,539
21.4% share
13,009g
184 CS · 5/m
delv#0001
Gwen · Jungle
10 / 8 / 10
51.3% KP
38,923
28.2% share
18,516g
278 CS · 7.5/m
Evening Tide#ERA
Ahri · Mid
12 / 2 / 9
53.8% KP
30,938
22.4% share
17,620g
256 CS · 6.9/m
Danman96#NA1
Draven · ADC
11 / 8 / 7
46.2% KP
32,399
23.5% share
18,565g
247 CS · 6.7/m
Bakedpancake#NA1
Janna · Support
1 / 4 / 27
71.8% KP
6,169
4.5% share
11,375g
38 CS · 1/m
Red side
DefeatAjin#9311
Ambessa · Top
6 / 5 / 7
40.6% KP
29,549
19% share
14,003g
249 CS · 6.8/m
Licchad#NA1
Kayn · Jungle
9 / 9 / 8
53.1% KP
37,819
24.3% share
16,820g
264 CS · 7.2/m
Carry Tom#NA1
Hwei · Mid
3 / 9 / 9
37.5% KP
26,696
17.2% share
11,679g
214 CS · 5.8/m
SReven#NA1
Ezreal · ADC
9 / 6 / 10
59.4% KP
40,329
25.9% share
16,832g
299 CS · 8.1/m
えんてぃ#ENTPz
Karma · Support
5 / 10 / 13
56.3% KP
21,240
13.6% share
10,752g
43 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
