Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Maokai
Victory
Ranked Solo/Duo · 638 days ago
3 / 4 / 26
K / D / A
70.7%
Kill participation
483.2
Damage / min
10,052g
303.2 gold / min
111
58 placed · 7 cleared
21
0.6 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatwatathesigmauwu#NA2
Jayce · Top
9 / 3 / 4
39.4% KP
32,056
26.2% share
15,362g
256 CS · 7.7/m
heller124#NA1
Viego · Jungle
13 / 9 / 10
69.7% KP
31,811
26% share
15,503g
225 CS · 6.8/m
Viyella Vane#Laur
Karma · Mid
7 / 7 / 11
54.5% KP
27,167
22.2% share
11,593g
182 CS · 5.5/m
canprotectchris#02020
Brand · ADC
3 / 10 / 7
30.3% KP
22,326
18.2% share
11,614g
211 CS · 6.4/m
一尘不染#如此简单
Leona · Support
1 / 12 / 16
51.5% KP
9,194
7.5% share
8,407g
27 CS · 0.8/m
Red side
VictoryRamen Bear#NA1
Xerath · Mid
7 / 5 / 15
53.7% KP
37,237
26.2% share
12,381g
196 CS · 5.9/m
clearlove7niubi#NA1
Kindred · Jungle
11 / 12 / 13
58.5% KP
25,041
17.6% share
15,077g
222 CS · 6.7/m
PapiChulo#v3rg4
K'Sante · Top
5 / 7 / 9
34.1% KP
25,116
17.6% share
11,633g
193 CS · 5.8/m
Splorps#bea
Jinx · ADC
15 / 6 / 14
70.7% KP
38,926
27.3% share
16,739g
250 CS · 7.5/m
えんてぃ#ENTPz
Maokai · Support
3 / 4 / 26
70.7% KP
16,017
11.3% share
10,052g
21 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
