Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Skarner
Defeat
Ranked Solo/Duo · 637 days ago
4 / 5 / 9
K / D / A
61.9%
Kill participation
662.2
Damage / min
9,794g
357.7 gold / min
28
6 placed · 4 cleared
164
6 CS / min
Objective control
4
Dragons
1
Baron
5
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryblacked hickory#1111
Yone · Top
2 / 12 / 3
17.2% KP
15,956
13.4% share
9,312g
194 CS · 7.1/m
요로롱#1013
Lee Sin · Jungle
8 / 2 / 11
65.5% KP
26,727
22.5% share
12,073g
168 CS · 6.1/m
딜서폿개꿀잼이네#킬을먹으며
Galio · Mid
3 / 4 / 11
48.3% KP
19,234
16.2% share
8,640g
137 CS · 5/m
Uzi 26#NA1
Aphelios · ADC
16 / 1 / 1
58.6% KP
42,491
35.7% share
16,010g
250 CS · 9.1/m
Navcan#NA1
Karma · Support
0 / 2 / 19
65.5% KP
14,505
12.2% share
7,975g
24 CS · 0.9/m
Red side
DefeatBBearDude#NA1
Volibear · Top
11 / 6 / 2
61.9% KP
26,938
28.5% share
11,745g
203 CS · 7.4/m
えんてぃ#ENTPz
Skarner · Jungle
4 / 5 / 9
61.9% KP
18,133
19.2% share
9,794g
164 CS · 6/m
시 리#클로버
Ahri · Mid
4 / 6 / 4
38.1% KP
19,732
20.9% share
10,246g
158 CS · 5.8/m
Niere#NA1
Sivir · ADC
1 / 5 / 4
23.8% KP
18,214
19.3% share
9,602g
209 CS · 7.6/m
Painfulremorse#NA1
Bard · Support
1 / 7 / 8
42.9% KP
11,565
12.2% share
6,505g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
