Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 637 days ago
0 / 17 / 11
K / D / A
40.7%
Kill participation
549.6
Damage / min
8,876g
278.2 gold / min
17
11 placed · 2 cleared
169
5.3 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDa Forge God#NA1
Galio · Top
4 / 3 / 16
45.5% KP
21,093
15.3% share
11,704g
196 CS · 6.1/m
lost servant#0000
Talon · Jungle
13 / 3 / 13
59.1% KP
38,726
28.2% share
17,826g
295 CS · 9.2/m
Donkey#HEHE
Aurora · Mid
8 / 4 / 9
38.6% KP
28,165
20.5% share
12,983g
237 CS · 7.4/m
LostZeroツ#000
Kai'Sa · ADC
18 / 8 / 9
61.4% KP
36,214
26.3% share
15,750g
218 CS · 6.8/m
Monkey Pyke#005
Pyke · Support
1 / 9 / 23
54.5% KP
13,372
9.7% share
10,840g
38 CS · 1.2/m
Red side
Defeatdog#00900
Garen · Top
7 / 8 / 3
37% KP
33,486
28.9% share
14,078g
245 CS · 7.7/m
ZAMNOTHY#ZAMN
Skarner · Jungle
10 / 6 / 10
74.1% KP
30,797
26.6% share
13,021g
164 CS · 5.1/m
Levon#Papik
Veigar · Mid
7 / 5 / 10
63% KP
26,516
22.9% share
13,556g
263 CS · 8.2/m
Smiling#emi
Lulu · Support
3 / 8 / 16
70.4% KP
7,616
6.6% share
8,665g
18 CS · 0.6/m
えんてぃ#ENTPz
Viktor · ADC
0 / 17 / 11
40.7% KP
17,532
15.1% share
8,876g
169 CS · 5.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
