Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rell
Victory
Ranked Solo/Duo · 637 days ago
2 / 10 / 22
K / D / A
77.4%
Kill participation
249.9
Damage / min
9,063g
279.7 gold / min
90
46 placed · 9 cleared
30
0.9 CS / min
Objective control
4
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatcatwizard69#jaja
Gangplank · Top
10 / 5 / 5
60% KP
35,252
32.6% share
16,003g
245 CS · 7.6/m
GCGCGCGCGCGCGCGC#CN1
Lee Sin · Jungle
4 / 9 / 5
36% KP
11,163
10.3% share
10,080g
177 CS · 5.5/m
Adundsol#NA2
Veigar · Mid
7 / 8 / 4
44% KP
30,457
28.2% share
12,229g
227 CS · 7/m
ReallyMegaCringe#NA1
Vayne · ADC
4 / 2 / 8
48% KP
20,730
19.2% share
12,583g
221 CS · 6.8/m
spring chicken#love
Twisted Fate · Support
0 / 7 / 10
40% KP
10,585
9.8% share
8,095g
50 CS · 1.5/m
Red side
VictorySUPERSOAKER66#NA1
Garen · Top
6 / 4 / 7
41.9% KP
16,833
15.6% share
12,512g
209 CS · 6.5/m
Shoemaker#Sho
Graves · Jungle
15 / 3 / 9
77.4% KP
29,117
26.9% share
18,395g
286 CS · 8.8/m
lenny#old
Singed · Mid
1 / 6 / 15
51.6% KP
14,175
13.1% share
10,082g
170 CS · 5.2/m
Mochi#4884
Ziggs · ADC
7 / 2 / 17
77.4% KP
40,024
37% share
14,864g
253 CS · 7.8/m
えんてぃ#ENTPz
Rell · Support
2 / 10 / 22
77.4% KP
8,096
7.5% share
9,063g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
