Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Skarner
Victory
Ranked Solo/Duo · 636 days ago
3 / 3 / 23
K / D / A
56.5%
Kill participation
506.8
Damage / min
15,343g
358.1 gold / min
52
10 placed · 13 cleared
252
5.9 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
2
Inhibitors
0
Herald
4
Dragons
2
Baron
8
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorytheé#NA1
Urgot · Top
14 / 6 / 13
58.7% KP
42,280
22.8% share
18,968g
280 CS · 6.5/m
えんてぃ#ENTPz
Skarner · Jungle
3 / 3 / 23
56.5% KP
21,718
11.7% share
15,343g
252 CS · 5.9/m
Goatbm#goat
Aurelion Sol · Mid
17 / 11 / 13
65.2% KP
59,844
32.3% share
19,256g
248 CS · 5.8/m
Kimberly#Kei
Miss Fortune · ADC
6 / 4 / 16
47.8% KP
28,198
15.2% share
19,210g
371 CS · 8.7/m
Wunderer#poor
Morgana · Support
6 / 5 / 26
69.6% KP
33,234
17.9% share
13,545g
56 CS · 1.3/m
Red side
DefeatHmmmmmmmmmmmmmm#NA1
Yorick · Top
4 / 12 / 3
24.1% KP
32,385
20.7% share
17,861g
266 CS · 6.2/m
haversack#haver
Graves · Jungle
7 / 8 / 3
34.5% KP
33,839
21.6% share
17,422g
306 CS · 7.1/m
night#death
Vladimir · Mid
10 / 8 / 7
58.6% KP
44,134
28.2% share
17,482g
288 CS · 6.7/m
Lyefo#5387
Veigar · ADC
5 / 7 / 11
55.2% KP
37,871
24.2% share
15,301g
256 CS · 6/m
Capta1n Peace#GGs
Thresh · Support
3 / 11 / 13
55.2% KP
8,245
5.3% share
10,708g
35 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
