Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Miss Fortune
Defeat
Ranked Solo/Duo · 636 days ago
12 / 5 / 16
K / D / A
65.1%
Kill participation
1,324.1
Damage / min
17,000g
470.7 gold / min
24
11 placed · 4 cleared
272
7.5 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTouchVigor#NA1
Ornn · Top
2 / 5 / 16
41.9% KP
19,957
10.9% share
10,459g
146 CS · 4/m
goodnight prince#alex
Viego · Jungle
19 / 10 / 9
65.1% KP
42,817
23.3% share
17,381g
212 CS · 5.9/m
Day#NEW
Galio · Mid
7 / 11 / 23
69.8% KP
48,997
26.7% share
11,790g
169 CS · 4.7/m
えんてぃ#ENTPz
Miss Fortune · ADC
12 / 5 / 16
65.1% KP
47,822
26% share
17,000g
272 CS · 7.5/m
bath cat#meow
Rell · Support
3 / 7 / 33
83.7% KP
24,028
13.1% share
10,181g
26 CS · 0.7/m
Red side
VictoryHandy#5755
Illaoi · Top
5 / 11 / 16
55.3% KP
43,828
25.5% share
15,016g
233 CS · 6.5/m
The Game Gromps#NA1
Elise · Jungle
4 / 12 / 16
52.6% KP
28,635
16.7% share
13,054g
192 CS · 5.3/m
ChillWillKills#INT
Bard · Support
4 / 8 / 24
73.7% KP
15,377
8.9% share
10,992g
21 CS · 0.6/m
TyChee#NA2
Draven · ADC
16 / 8 / 14
78.9% KP
46,622
27.1% share
17,873g
193 CS · 5.3/m
RHINOOOOOOOOOOOO#Rhino
Sylas · Mid
9 / 4 / 19
73.7% KP
37,362
21.7% share
15,916g
234 CS · 6.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
