Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tahm Kench
Victory
Ranked Solo/Duo · 636 days ago
1 / 3 / 25
K / D / A
60.5%
Kill participation
536.9
Damage / min
10,137g
288.4 gold / min
92
49 placed · 6 cleared
23
0.7 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatcowfkker523412#0000
Yorick · Top
5 / 3 / 3
33.3% KP
37,097
21.3% share
16,399g
286 CS · 8.1/m
poopoogan#NA1
Zyra · Jungle
5 / 11 / 9
58.3% KP
55,904
32.2% share
13,506g
229 CS · 6.5/m
Bubbs#9539
Viktor · Mid
6 / 9 / 8
58.3% KP
38,066
21.9% share
13,820g
245 CS · 7/m
PlzDontShootMe#11111
Jinx · ADC
8 / 10 / 5
54.2% KP
31,527
18.1% share
12,786g
192 CS · 5.5/m
Viyella Vane#Laur
Rakan · Support
0 / 10 / 16
66.7% KP
11,255
6.5% share
8,472g
30 CS · 0.9/m
Red side
VictoryShorty060#NA1
Garen · Top
3 / 4 / 9
27.9% KP
17,481
11.2% share
15,457g
312 CS · 8.9/m
Uzessyanhuyeken#9563
Kindred · Jungle
17 / 7 / 15
74.4% KP
43,866
28.2% share
18,393g
242 CS · 6.9/m
Gamer Elf#rev2
Vladimir · Mid
10 / 4 / 10
46.5% KP
40,255
25.8% share
14,535g
240 CS · 6.8/m
Goatbm#goat
Caitlyn · ADC
12 / 7 / 6
41.9% KP
35,344
22.7% share
15,832g
227 CS · 6.5/m
えんてぃ#ENTPz
Tahm Kench · Support
1 / 3 / 25
60.5% KP
18,872
12.1% share
10,137g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
