Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Defeat
Ranked Solo/Duo · 634 days ago
2 / 14 / 17
K / D / A
70.4%
Kill participation
391.5
Damage / min
9,112g
279.8 gold / min
106
45 placed · 12 cleared
26
0.8 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPositivityArc#pck
Jayce · Top
8 / 4 / 17
51% KP
35,830
25% share
15,292g
272 CS · 8.4/m
ice cream#2574
Xin Zhao · Jungle
14 / 8 / 15
59.2% KP
36,935
25.8% share
14,588g
199 CS · 6.1/m
Qúo Vadis#NA1
Vel'Koz · Mid
15 / 4 / 9
49% KP
33,165
23.1% share
14,396g
208 CS · 6.4/m
Known#NA1
Sona · ADC
8 / 6 / 26
69.4% KP
21,160
14.8% share
11,607g
113 CS · 3.5/m
Rainie#rawr
Seraphine · Support
4 / 5 / 31
71.4% KP
16,296
11.4% share
10,025g
56 CS · 1.7/m
Red side
DefeatRRRRAAAAAAAHHHHH#rawr
Gragas · Top
2 / 9 / 3
18.5% KP
31,807
21.4% share
10,571g
209 CS · 6.4/m
Genghis Khan#Slime
Bel'Veth · Jungle
11 / 8 / 5
59.3% KP
20,498
13.8% share
14,396g
206 CS · 6.3/m
Piggy#Swine
Varus · ADC
7 / 12 / 4
40.7% KP
41,398
27.8% share
12,962g
188 CS · 5.8/m
zoestoejam#drake
Syndra · Mid
5 / 6 / 6
40.7% KP
42,503
28.5% share
12,511g
244 CS · 7.5/m
えんてぃ#ENTPz
Nautilus · Support
2 / 14 / 17
70.4% KP
12,750
8.6% share
9,112g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
