Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Janna
Defeat
Ranked Solo/Duo · 632 days ago
2 / 2 / 9
K / D / A
61.1%
Kill participation
295.7
Damage / min
7,093g
236.3 gold / min
75
37 placed · 6 cleared
31
1 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryThe Middlesticks#NA1
Fiddlesticks · Top
5 / 5 / 8
48.1% KP
15,338
14.1% share
9,850g
105 CS · 3.5/m
conflict#war
Olaf · Jungle
9 / 6 / 9
66.7% KP
27,240
25.1% share
13,804g
212 CS · 7.1/m
Jack of 2 Trades#dune
Yasuo · Mid
6 / 3 / 1
25.9% KP
23,966
22.1% share
14,886g
284 CS · 9.5/m
YukiSona#NA1
Lux · ADC
6 / 3 / 10
59.3% KP
33,354
30.8% share
12,237g
189 CS · 6.3/m
biya#cat
Nami · Support
1 / 2 / 17
66.7% KP
8,570
7.9% share
8,838g
26 CS · 0.9/m
Red side
Defeatsweeho#999
Aatrox · Top
3 / 5 / 10
72.2% KP
30,897
35.8% share
11,210g
198 CS · 6.6/m
proner#High
Lee Sin · Jungle
9 / 8 / 2
61.1% KP
16,449
19.1% share
10,505g
129 CS · 4.3/m
ImpPride#TBY
Galio · Mid
1 / 8 / 6
38.9% KP
12,748
14.8% share
8,064g
170 CS · 5.7/m
I J0ker I#NA1
Varus · ADC
3 / 4 / 4
38.9% KP
17,310
20.1% share
10,653g
225 CS · 7.5/m
えんてぃ#ENTPz
Janna · Support
2 / 2 / 9
61.1% KP
8,877
10.3% share
7,093g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
