Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 632 days ago
1 / 9 / 16
K / D / A
42.5%
Kill participation
288.8
Damage / min
8,766g
302.1 gold / min
93
50 placed · 8 cleared
28
1 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySTEVESTEVE10#NA1
Pantheon · Top
5 / 8 / 6
27.5% KP
24,709
21.6% share
12,423g
212 CS · 7.3/m
Only LoFi#NA1
Volibear · Jungle
10 / 4 / 12
55% KP
20,144
17.6% share
15,944g
243 CS · 8.4/m
Berenthal#NA1
Aurelion Sol · Mid
15 / 5 / 7
55% KP
34,836
30.4% share
15,959g
232 CS · 8/m
DontBanYasuoPlz#NA1
Jhin · ADC
9 / 3 / 14
57.5% KP
26,420
23.1% share
14,349g
217 CS · 7.5/m
えんてぃ#ENTPz
Blitzcrank · Support
1 / 9 / 16
42.5% KP
8,379
7.3% share
8,766g
28 CS · 1/m
Red side
DefeatDoobie#NA2
Singed · Top
3 / 7 / 2
17.2% KP
18,817
20.5% share
9,789g
193 CS · 6.7/m
bdawgsupreme#NA1
Jarvan IV · Jungle
4 / 12 / 12
55.2% KP
11,896
12.9% share
10,492g
151 CS · 5.2/m
Prad#Balls
Tristana · Mid
10 / 5 / 4
48.3% KP
26,411
28.7% share
13,432g
250 CS · 8.6/m
BarkZook#4FUN4
Brand · ADC
7 / 7 / 10
58.6% KP
23,456
25.5% share
9,709g
142 CS · 4.9/m
재 훈#서 폿
Amumu · Support
5 / 10 / 12
58.6% KP
11,393
12.4% share
8,091g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
