Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Defeat
Ranked Solo/Duo · 632 days ago
1 / 11 / 8
K / D / A
60%
Kill participation
360.9
Damage / min
6,918g
234.6 gold / min
76
35 placed · 8 cleared
30
1 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIlikehamb#NA1
Jayce · Top
1 / 8 / 4
33.3% KP
15,170
15.2% share
9,885g
201 CS · 6.8/m
PetoriaOasis#NA1
Viego · Jungle
4 / 5 / 9
86.7% KP
20,675
20.7% share
12,486g
236 CS · 8/m
boywife#sai
Mel · Mid
6 / 8 / 1
46.7% KP
31,810
31.9% share
10,979g
215 CS · 7.3/m
TheePaint#YUMMY
Jhin · ADC
3 / 11 / 3
40% KP
21,519
21.6% share
11,410g
216 CS · 7.3/m
えんてぃ#ENTPz
Nautilus · Support
1 / 11 / 8
60% KP
10,642
10.7% share
6,918g
30 CS · 1/m
Red side
Victorywatathesigmauwu#NA2
Malphite · Top
9 / 1 / 12
48.8% KP
22,622
19.4% share
11,752g
170 CS · 5.8/m
Zeroghost#NA1
Kayn · Jungle
3 / 6 / 14
39.5% KP
12,544
10.8% share
10,569g
181 CS · 6.1/m
CORVUSSSSSSSS#Corvy
Kassadin · Mid
11 / 1 / 14
58.1% KP
31,889
27.3% share
13,114g
213 CS · 7.2/m
Fauhst#NA3
Miss Fortune · ADC
15 / 3 / 10
58.1% KP
34,013
29.2% share
14,338g
219 CS · 7.4/m
ChairmanNetero#NA1
Maokai · Support
5 / 4 / 23
65.1% KP
15,542
13.3% share
9,277g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
