Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Defeat
Ranked Solo/Duo · 630 days ago
3 / 7 / 16
K / D / A
65.5%
Kill participation
241.6
Damage / min
9,171g
255.3 gold / min
98
46 placed · 5 cleared
36
1 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatjavaerorr#NA1
Jayce · Top
9 / 9 / 7
55.2% KP
42,609
27.5% share
16,008g
250 CS · 7/m
Russ22lazer#Eveln
Evelynn · Jungle
5 / 7 / 8
44.8% KP
25,969
16.8% share
12,825g
223 CS · 6.2/m
BerserkGutsSword#NA1
Naafiri · Mid
4 / 6 / 5
31% KP
26,185
16.9% share
13,566g
239 CS · 6.7/m
GamerDman#NA1
Kog'Maw · ADC
8 / 10 / 8
55.2% KP
51,524
33.2% share
14,896g
281 CS · 7.8/m
えんてぃ#ENTPz
Lulu · Support
3 / 7 / 16
65.5% KP
8,676
5.6% share
9,171g
36 CS · 1/m
Red side
VictorySabo#0000
Vladimir · Top
9 / 9 / 12
53.8% KP
27,086
22.5% share
15,780g
214 CS · 6/m
xxShadowLadyxx#Moon
Hecarim · Jungle
6 / 6 / 10
41% KP
26,001
21.6% share
15,456g
271 CS · 7.5/m
Hardrain#999
Galio · Mid
14 / 1 / 10
61.5% KP
32,657
27.1% share
17,763g
267 CS · 7.4/m
jjamong#0420
Miss Fortune · ADC
7 / 8 / 11
46.2% KP
24,189
20.1% share
15,502g
268 CS · 7.5/m
Iced Venti#NA1
Renata Glasc · Support
3 / 5 / 21
61.5% KP
10,407
8.6% share
11,093g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
