Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Defeat
Ranked Solo/Duo · 630 days ago
2 / 13 / 22
K / D / A
53.3%
Kill participation
642.8
Damage / min
11,479g
281 gold / min
127
77 placed · 9 cleared
57
1.4 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDarkLordDakwar#NA1
Heimerdinger · Top
4 / 9 / 13
37.8% KP
32,024
17.3% share
14,404g
226 CS · 5.5/m
WhippedCrem#NA1
Graves · Jungle
21 / 11 / 9
66.7% KP
57,834
31.3% share
22,281g
269 CS · 6.6/m
Lana Del Rey#EU1
Twisted Fate · Mid
9 / 10 / 15
53.3% KP
31,242
16.9% share
19,438g
275 CS · 6.7/m
Tzupa#NA1
Jhin · ADC
9 / 11 / 15
53.3% KP
37,295
20.2% share
16,272g
249 CS · 6.1/m
えんてぃ#ENTPz
Xerath · Support
2 / 13 / 22
53.3% KP
26,258
14.2% share
11,479g
57 CS · 1.4/m
Red side
VictoryElven#WORLD
Gangplank · Top
8 / 7 / 12
37% KP
36,521
21.8% share
20,725g
299 CS · 7.3/m
felisa#006
Vi · Jungle
14 / 16 / 9
42.6% KP
36,203
21.6% share
17,528g
218 CS · 5.3/m
yayale#CN1
Katarina · Mid
17 / 10 / 12
53.7% KP
45,176
27% share
19,387g
232 CS · 5.7/m
Reverie#8080
Miss Fortune · ADC
13 / 6 / 8
38.9% KP
33,411
20% share
20,246g
280 CS · 6.9/m
many bats#NA1
Rell · Support
2 / 6 / 36
70.4% KP
16,077
9.6% share
13,931g
41 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
