Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rell
Defeat
Ranked Solo/Duo · 630 days ago
3 / 9 / 13
K / D / A
64%
Kill participation
339.7
Damage / min
8,278g
291.8 gold / min
86
46 placed · 5 cleared
30
1.1 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAcArkon#6311
Renekton · Top
1 / 7 / 7
32% KP
10,714
10.9% share
9,734g
165 CS · 5.8/m
rekihyrgnuh#aaaaa
Dr. Mundo · Jungle
6 / 7 / 4
40% KP
20,975
21.4% share
11,693g
186 CS · 6.6/m
Arekpro#NA1
Hwei · Mid
7 / 9 / 7
56% KP
29,798
30.4% share
11,270g
161 CS · 5.7/m
Tzupa#NA1
Jinx · ADC
8 / 8 / 6
56% KP
26,999
27.5% share
12,064g
206 CS · 7.3/m
えんてぃ#ENTPz
Rell · Support
3 / 9 / 13
64% KP
9,637
9.8% share
8,278g
30 CS · 1.1/m
Red side
VictoryLP Gremlin#NA1
Riven · Top
3 / 4 / 9
30% KP
13,506
9.5% share
10,983g
181 CS · 6.4/m
Raoh#000
Bel'Veth · Jungle
12 / 2 / 17
72.5% KP
37,947
26.7% share
15,142g
190 CS · 6.7/m
Sad Boya#Nava
Aurelion Sol · Mid
8 / 6 / 11
47.5% KP
24,787
17.4% share
10,274g
127 CS · 4.5/m
Tyler#4198
Caitlyn · ADC
11 / 6 / 11
55% KP
36,987
26% share
14,743g
222 CS · 7.8/m
Stephen M Ross#NA1
Xerath · Support
6 / 7 / 16
55% KP
28,891
20.3% share
10,583g
45 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
