Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 629 days ago
0 / 7 / 22
K / D / A
66.7%
Kill participation
339.5
Damage / min
9,340g
263 gold / min
106
66 placed · 5 cleared
31
0.9 CS / min
Objective control
0
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
5
Dragons
1
Baron
12
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRUBIXSCUBAN#NA1
Sion · Top
8 / 4 / 7
45.5% KP
38,445
27.8% share
18,877g
308 CS · 8.7/m
乘风归#IKUN
Viego · Jungle
13 / 6 / 8
63.6% KP
28,588
20.7% share
16,773g
238 CS · 6.7/m
TiffanyL#456
Viktor · Mid
8 / 8 / 6
42.4% KP
29,370
21.2% share
14,640g
208 CS · 5.9/m
MsEskuiro#NA1
Ezreal · ADC
4 / 7 / 8
36.4% KP
29,906
21.6% share
12,775g
230 CS · 6.5/m
えんてぃ#ENTPz
Blitzcrank · Support
0 / 7 / 22
66.7% KP
12,057
8.7% share
9,340g
31 CS · 0.9/m
Red side
Victorymaximos#2957
Kayle · Top
2 / 8 / 14
50% KP
34,016
19% share
15,703g
277 CS · 7.8/m
Bling Blong#NA1
Naafiri · Jungle
9 / 5 / 11
62.5% KP
40,805
22.7% share
16,045g
255 CS · 7.2/m
Owl#JGDIF
Irelia · Mid
8 / 8 / 5
40.6% KP
37,939
21.1% share
17,569g
267 CS · 7.5/m
Archon#1738
Draven · ADC
11 / 9 / 5
50% KP
48,221
26.9% share
17,859g
238 CS · 6.7/m
sleepy account#mimi
Nami · Support
2 / 3 / 21
71.9% KP
18,515
10.3% share
11,275g
22 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
