Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Alistar
Victory
Ranked Solo/Duo · 629 days ago
3 / 6 / 17
K / D / A
54.1%
Kill participation
332.7
Damage / min
6,987g
286.2 gold / min
53
33 placed · 1 cleared
17
0.7 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatjantho#2358
Urgot · Top
3 / 3 / 1
22.2% KP
10,961
12.1% share
9,659g
210 CS · 8.6/m
AndromedaOD#NA1
Lillia · Jungle
4 / 6 / 7
61.1% KP
22,636
25% share
9,909g
187 CS · 7.7/m
zSnvke#Zzz
Mel · Mid
7 / 6 / 1
44.4% KP
25,403
28.1% share
9,611g
146 CS · 6/m
LizardRunner9000#int
Caitlyn · ADC
3 / 12 / 4
38.9% KP
16,420
18.1% share
8,443g
149 CS · 6.1/m
PinkPanther605#NA1
Tahm Kench · Support
1 / 10 / 11
66.7% KP
15,123
16.7% share
6,733g
35 CS · 1.4/m
Red side
VictoryGhouls abuser#NA1
Yorick · Top
2 / 2 / 3
13.5% KP
18,278
16.1% share
12,040g
230 CS · 9.4/m
Ichigo#JGdif
Skarner · Jungle
9 / 4 / 12
56.8% KP
24,576
21.6% share
10,136g
143 CS · 5.9/m
DragonSlayr6#NA1
Tryndamere · Mid
12 / 5 / 4
43.2% KP
18,364
16.1% share
11,146g
162 CS · 6.6/m
pinkie pie#εϊз
Hwei · ADC
11 / 1 / 17
75.7% KP
44,471
39.1% share
12,396g
176 CS · 7.2/m
えんてぃ#ENTPz
Alistar · Support
3 / 6 / 17
54.1% KP
8,123
7.1% share
6,987g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
