Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Victory
Ranked Solo/Duo · 629 days ago
4 / 9 / 10
K / D / A
43.8%
Kill participation
579.3
Damage / min
8,765g
317 gold / min
72
33 placed · 7 cleared
32
1.2 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFum Guy#NA1
Aurora · Top
7 / 3 / 12
59.4% KP
28,041
23.2% share
11,349g
149 CS · 5.4/m
Heyderrr#NA1
Xin Zhao · Jungle
11 / 6 / 13
75% KP
31,475
26.1% share
13,250g
171 CS · 6.2/m
dah#owo
Orianna · Mid
5 / 5 / 14
59.4% KP
23,052
19.1% share
12,315g
185 CS · 6.7/m
hooligan on rift#NA1
Sivir · ADC
5 / 7 / 14
59.4% KP
22,194
18.4% share
11,709g
185 CS · 6.7/m
えんてぃ#ENTPz
Elise · Support
4 / 9 / 10
43.8% KP
16,018
13.3% share
8,765g
32 CS · 1.2/m
Red side
DefeatJeanne Alter#Burn
Pantheon · Top
11 / 11 / 6
56.7% KP
30,376
32.3% share
11,810g
117 CS · 4.2/m
One Punch Zac#Punch
Zac · Jungle
7 / 6 / 11
60% KP
22,557
24% share
11,505g
168 CS · 6.1/m
Earl#Han
Ryze · Mid
5 / 4 / 11
53.3% KP
17,800
18.9% share
11,909g
238 CS · 8.6/m
ttv OneRose#Derez
Twitch · ADC
6 / 6 / 4
33.3% KP
15,904
16.9% share
10,318g
184 CS · 6.7/m
MLP Fluttershy#NA1
Thresh · Support
1 / 5 / 9
33.3% KP
7,382
7.9% share
6,778g
37 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
