Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Victory
Ranked Solo/Duo · 628 days ago
1 / 6 / 4
K / D / A
11.6%
Kill participation
393.3
Damage / min
11,587g
397 gold / min
11
7 placed · 3 cleared
240
8.2 CS / min
Objective control
3
Dragons
0
Baron
11
Towers
3
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorynik#CUWIN
Aatrox · Top
16 / 3 / 13
67.4% KP
40,414
31.9% share
14,742g
173 CS · 5.9/m
Permanent pain#NA1
Zac · Jungle
18 / 1 / 17
81.4% KP
43,538
34.3% share
16,538g
202 CS · 6.9/m
Ascended God#NA1
Zed · Mid
6 / 6 / 7
30.2% KP
22,475
17.7% share
11,884g
220 CS · 7.5/m
えんてぃ#ENTPz
Mel · ADC
1 / 6 / 4
11.6% KP
11,478
9.1% share
11,587g
240 CS · 8.2/m
Mouxou#gamer
Rakan · Support
2 / 6 / 23
58.1% KP
8,918
7% share
8,701g
29 CS · 1/m
Red side
Defeatstep1v9#NA2
Mordekaiser · Top
0 / 12 / 3
13.6% KP
18,797
18.3% share
7,717g
152 CS · 5.2/m
Nøctμrne#NA1
Nocturne · Jungle
6 / 7 / 8
63.6% KP
20,578
20% share
12,029g
195 CS · 6.7/m
Fake Ass Korean#50986
Yone · Mid
10 / 9 / 5
68.2% KP
38,687
37.7% share
13,168g
191 CS · 6.5/m
Ghosts K#NA1
Yasuo · ADC
4 / 9 / 6
45.5% KP
15,526
15.1% share
10,601g
205 CS · 7/m
gat15#gat
Thresh · Support
2 / 6 / 10
54.5% KP
9,112
8.9% share
7,519g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
