Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Solo/Duo · 247 days ago
3 / 12 / 9
K / D / A
52.2%
Kill participation
460.6
Damage / min
7,276g
333.3 gold / min
32
10 placed · 5 cleared
22
1 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatlapse#lapse
Vladimir · Top
2 / 7 / 4
26.1% KP
11,310
20.9% share
7,146g
142 CS · 6.5/m
Jugger#333
Skarner · Jungle
10 / 6 / 5
65.2% KP
17,166
31.7% share
10,754g
147 CS · 6.7/m
kkkkkkkkkkknight#11111
Twisted Fate · Mid
2 / 10 / 7
39.1% KP
9,219
17% share
8,501g
158 CS · 7.2/m
Ramashida#アンア
Nilah · ADC
6 / 7 / 0
26.1% KP
6,474
11.9% share
10,053g
171 CS · 7.8/m
Pilot#9920
Pyke · Support
3 / 12 / 9
52.2% KP
10,056
18.5% share
7,276g
22 CS · 1/m
Red side
Victoryrecoverynk#soul
Ambessa · Top
6 / 6 / 1
16.7% KP
22,207
19.5% share
8,208g
121 CS · 5.5/m
i was very young#crush
Kha'Zix · Jungle
18 / 2 / 4
52.4% KP
32,863
28.9% share
17,119g
199 CS · 9.1/m
ban zed#Slay水
Veigar · Mid
8 / 5 / 6
33.3% KP
21,520
18.9% share
12,099g
194 CS · 8.9/m
DlES IRÆ#003
Smolder · ADC
7 / 3 / 8
35.7% KP
30,800
27.1% share
13,452g
227 CS · 10.4/m
JavaSpringDocker#JAVA
Karma · Support
3 / 7 / 12
35.7% KP
6,373
5.6% share
7,598g
9 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
