Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Defeat
Ranked Solo/Duo · 247 days ago
3 / 5 / 2
K / D / A
71.4%
Kill participation
554.5
Damage / min
7,114g
310.7 gold / min
53
20 placed · 7 cleared
29
1.3 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorycoconut#raiz
Sett · Top
17 / 2 / 1
51.4% KP
31,826
34.2% share
12,983g
165 CS · 7.2/m
TEKKDESTROYERS#demon
Nunu & Willump · Jungle
5 / 0 / 11
45.7% KP
13,347
14.4% share
11,178g
193 CS · 8.4/m
kkkkkkkkkkknight#11111
Ryze · Mid
8 / 1 / 5
37.1% KP
31,404
33.8% share
13,493g
243 CS · 10.6/m
Ramashida#アンア
Nilah · ADC
4 / 3 / 8
34.3% KP
10,662
11.5% share
11,611g
192 CS · 8.4/m
JavaSpringDocker#JAVA
Karma · Support
1 / 1 / 12
37.1% KP
5,758
6.2% share
6,747g
19 CS · 0.8/m
Red side
Defeatrecoverynk#soul
Yorick · Top
0 / 11 / 2
28.6% KP
15,865
23.7% share
6,702g
129 CS · 5.6/m
Monster#NWA
Graves · Jungle
3 / 5 / 3
85.7% KP
9,942
14.8% share
9,370g
184 CS · 8/m
lapse#lapse
Vladimir · Mid
1 / 6 / 1
28.6% KP
15,984
23.9% share
7,617g
192 CS · 8.4/m
DlES IRÆ#003
Smolder · ADC
0 / 8 / 3
42.9% KP
12,486
18.6% share
8,501g
187 CS · 8.2/m
Pilot#9920
Bard · Support
3 / 5 / 2
71.4% KP
12,699
19% share
7,114g
29 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
