Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Diana
Victory
Ranked Solo/Duo · 242 days ago
8 / 8 / 12
K / D / A
44.4%
Kill participation
1,289.7
Damage / min
14,226g
482 gold / min
20
8 placed · 0 cleared
210
7.1 CS / min
Objective control
0
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTUBARAOAMARELO12#TIMAO
K'Sante · Top
7 / 5 / 10
48.6% KP
30,407
26.6% share
13,114g
184 CS · 6.2/m
Gyok4n#Booki
Aatrox · Jungle
6 / 8 / 11
48.6% KP
31,244
27.3% share
12,726g
200 CS · 6.8/m
Lora#1704
Katarina · Mid
10 / 10 / 4
40% KP
19,782
17.3% share
12,859g
171 CS · 5.8/m
YTB TutuLoL#tutu
Nilah · ADC
8 / 13 / 6
40% KP
19,097
16.7% share
14,116g
197 CS · 6.7/m
JUV Saueressig#FARM
Rell · Support
4 / 9 / 20
68.6% KP
13,819
12.1% share
9,920g
28 CS · 0.9/m
Red side
VictoryManolito#KICK
Zaahen · Top
6 / 6 / 9
33.3% KP
32,117
18.7% share
12,914g
213 CS · 7.2/m
NO INT FREE WIN#br1
Graves · Jungle
13 / 6 / 8
46.7% KP
37,581
21.9% share
16,058g
205 CS · 6.9/m
Pilot#9920
Diana · Mid
8 / 8 / 12
44.4% KP
38,069
22.2% share
14,226g
210 CS · 7.1/m
Ademola Lookman#AAA
Kai'Sa · ADC
17 / 8 / 12
64.4% KP
52,083
30.3% share
19,192g
235 CS · 8/m
Cuish ZacToChall#Cuish
Nautilus · Support
1 / 7 / 25
57.8% KP
11,964
7% share
10,176g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
