Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 233 days ago
18 / 6 / 11
K / D / A
60.4%
Kill participation
1,202.2
Damage / min
20,763g
531.9 gold / min
27
4 placed · 5 cleared
349
8.9 CS / min
Objective control
3
Dragons
2
Baron
8
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatcυderato#1234
Pantheon · Top
9 / 9 / 11
41.7% KP
32,496
20.3% share
15,244g
227 CS · 5.8/m
show me the will#lol
Lee Sin · Jungle
14 / 8 / 12
54.2% KP
32,559
20.3% share
18,981g
274 CS · 7/m
Pilot#9920
Ahri · Mid
18 / 6 / 11
60.4% KP
46,924
29.3% share
20,763g
349 CS · 8.9/m
carrapatos#swain
Swain · ADC
7 / 10 / 11
37.5% KP
35,822
22.4% share
15,624g
229 CS · 5.9/m
Áyla#lola
Nautilus · Support
0 / 5 / 27
56.3% KP
12,416
7.7% share
11,212g
52 CS · 1.3/m
Red side
Victoryeekツ#BR01
Yasuo · Top
8 / 11 / 15
60.5% KP
50,788
26.8% share
19,004g
319 CS · 8.2/m
Segunda xance#br1
Malphite · Jungle
7 / 7 / 18
65.8% KP
28,524
15% share
15,718g
235 CS · 6/m
KingZone#KZZ
Taliyah · Mid
6 / 15 / 17
60.5% KP
41,341
21.8% share
16,087g
270 CS · 6.9/m
Eterno Chupeta#OCDM
Jhin · ADC
17 / 6 / 11
73.7% KP
56,028
29.6% share
23,813g
329 CS · 8.4/m
Luanneon#Night
Nami · Support
0 / 9 / 31
81.6% KP
12,868
6.8% share
10,883g
35 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
