Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 233 days ago
5 / 5 / 20
K / D / A
58.1%
Kill participation
980.8
Damage / min
13,501g
393.8 gold / min
30
7 placed · 3 cleared
204
6 CS / min
Objective control
3
Dragons
2
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryjalzn 10#top
Mordekaiser · Top
5 / 7 / 9
32.6% KP
21,381
15% share
13,464g
214 CS · 6.2/m
jonjo o lonjo#longo
Graves · Jungle
13 / 7 / 6
44.2% KP
34,112
24% share
16,849g
239 CS · 7/m
Pilot#9920
Annie · Mid
5 / 5 / 20
58.1% KP
33,625
23.6% share
13,501g
204 CS · 6/m
knxs#SBB
Lucian · ADC
18 / 7 / 7
58.1% KP
42,800
30.1% share
20,883g
275 CS · 8/m
haneul#yre
Nami · Support
2 / 9 / 25
62.8% KP
10,304
7.2% share
11,346g
28 CS · 0.8/m
Red side
DefeatSesshomaru#WAN
Riven · Top
8 / 8 / 6
40% KP
24,151
19% share
15,682g
300 CS · 8.8/m
show me how#999
Viego · Jungle
7 / 9 / 9
45.7% KP
19,451
15.3% share
13,762g
207 CS · 6/m
do i wanna know#SSS
Gangplank · Mid
9 / 8 / 10
54.3% KP
36,828
29% share
15,540g
223 CS · 6.5/m
G U CK F O S U#br2
Ezreal · ADC
9 / 9 / 6
42.9% KP
25,512
20.1% share
13,458g
218 CS · 6.4/m
ROARING KNIGHT#dark
Bard · Support
2 / 9 / 18
57.1% KP
21,069
16.6% share
10,732g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
