Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Defeat
Ranked Solo/Duo · 233 days ago
11 / 9 / 9
K / D / A
87%
Kill participation
1,304.8
Damage / min
16,072g
560.3 gold / min
22
8 placed · 3 cleared
239
8.3 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryxConan#br1
Cho'Gath · Top
20 / 0 / 11
67.4% KP
45,566
35.6% share
16,344g
197 CS · 6.9/m
بيدرو هنريكي#357
Rammus · Jungle
3 / 4 / 21
52.2% KP
16,818
13.1% share
11,647g
172 CS · 6/m
SPH Cassianjo#MID
Mel · Mid
12 / 5 / 8
43.5% KP
32,038
25% share
13,686g
221 CS · 7.7/m
Já fui melhor#5103
Yasuo · ADC
9 / 11 / 11
43.5% KP
25,157
19.6% share
14,615g
226 CS · 7.9/m
shinigami#死神大王
Rakan · Support
2 / 3 / 22
52.2% KP
8,508
6.6% share
9,153g
30 CS · 1/m
Red side
DefeatVictor carry us#fiora
Fiora · Top
1 / 11 / 1
8.7% KP
16,621
15.8% share
9,785g
208 CS · 7.3/m
Jake Tyler#BJJ
Jarvan IV · Jungle
4 / 9 / 11
65.2% KP
17,242
16.4% share
11,286g
176 CS · 6.1/m
RenaiCirculation#BR1
Vex · Mid
5 / 8 / 9
60.9% KP
23,933
22.8% share
11,839g
164 CS · 5.7/m
Pilot#9920
Corki · ADC
11 / 9 / 9
87% KP
37,427
35.6% share
16,072g
239 CS · 8.3/m
Marcos Antônio#SPFC
Seraphine · Support
2 / 9 / 11
56.5% KP
9,861
9.4% share
8,208g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
