Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 229 days ago
10 / 14 / 21
K / D / A
53.4%
Kill participation
1,405.8
Damage / min
17,084g
442.8 gold / min
37
8 placed · 3 cleared
210
5.4 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbosta player#bosta
Singed · Top
1 / 7 / 23
42.1% KP
21,179
11.4% share
13,956g
237 CS · 6.1/m
YTB TutuLoL#tutu
Rek'Sai · Jungle
15 / 8 / 17
56.1% KP
52,753
28.5% share
22,233g
265 CS · 6.9/m
Lora#1704
Katarina · Mid
19 / 14 / 11
52.6% KP
47,448
25.6% share
18,571g
197 CS · 5.1/m
Patolino o Mago#PRIME
Veigar · ADC
13 / 12 / 12
43.9% KP
44,317
24% share
17,717g
200 CS · 5.2/m
eekツ#BR01
Pyke · Support
9 / 17 / 13
38.6% KP
19,310
10.4% share
13,633g
20 CS · 0.5/m
Red side
VictoryAhNiseC#BR2
Wukong · Top
20 / 7 / 13
56.9% KP
63,586
22.3% share
19,711g
234 CS · 6.1/m
Mandioguila#2424
Karthus · Jungle
10 / 17 / 20
51.7% KP
75,129
26.4% share
17,891g
253 CS · 6.6/m
Pilot#9920
Annie · Mid
10 / 14 / 21
53.4% KP
54,242
19% share
17,084g
210 CS · 5.4/m
qiak#br1
Aurelion Sol · ADC
12 / 11 / 20
55.2% KP
43,891
15.4% share
17,128g
167 CS · 4.3/m
Fátima Bernadess#GOL
Shaco · Support
6 / 8 / 26
55.2% KP
47,991
16.8% share
13,122g
40 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
