Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Victory
Ranked Solo/Duo · 223 days ago
3 / 7 / 20
K / D / A
41.8%
Kill participation
805.8
Damage / min
14,563g
395.4 gold / min
21
6 placed · 3 cleared
270
7.3 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorysnalt#qqq
Rumble · Top
18 / 8 / 12
54.5% KP
56,724
32.7% share
19,066g
281 CS · 7.6/m
Tuliso#Rato
Xin Zhao · Jungle
16 / 6 / 15
56.4% KP
33,234
19.2% share
18,938g
202 CS · 5.5/m
Pilot#9920
Galio · Mid
3 / 7 / 20
41.8% KP
29,679
17.1% share
14,563g
270 CS · 7.3/m
Jax Teller#ISO
Corki · ADC
17 / 10 / 11
50.9% KP
42,233
24.4% share
22,503g
263 CS · 7.1/m
Pyl#cero1
Nautilus · Support
1 / 14 / 22
41.8% KP
11,367
6.6% share
10,199g
37 CS · 1/m
Red side
Defeatrhyyzin#br1
Yasuo · Top
4 / 15 / 10
31.1% KP
22,870
12% share
15,059g
288 CS · 7.8/m
ghost#luv
Graves · Jungle
19 / 10 / 11
66.7% KP
47,418
25% share
19,463g
212 CS · 5.8/m
lolo#tfpn
Ahri · Mid
11 / 8 / 14
55.6% KP
54,629
28.8% share
19,302g
287 CS · 7.8/m
liszt#333
Draven · ADC
7 / 10 / 12
42.2% KP
37,492
19.7% share
18,166g
250 CS · 6.8/m
as10#zzzz
Pantheon · Support
4 / 12 / 20
53.3% KP
27,524
14.5% share
11,375g
31 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
