Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 223 days ago
3 / 5 / 10
K / D / A
33.3%
Kill participation
738.4
Damage / min
12,624g
461 gold / min
26
6 placed · 2 cleared
243
8.9 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDudu Duelista#dudu
Riven · Top
7 / 7 / 1
44.4% KP
17,483
21.7% share
11,972g
205 CS · 7.5/m
Guigas#Show
Ivern · Jungle
1 / 5 / 10
61.1% KP
9,184
11.4% share
9,663g
133 CS · 4.9/m
MORTE VIOLENTA#NOOB
Lee Sin · Mid
5 / 8 / 3
44.4% KP
21,365
26.5% share
10,543g
184 CS · 6.7/m
YoungDisney#LOUD
Mel · ADC
4 / 10 / 3
38.9% KP
26,954
33.4% share
10,724g
219 CS · 8/m
Consume#グール
Karma · Support
1 / 9 / 9
55.6% KP
5,614
7% share
7,203g
26 CS · 0.9/m
Red side
VictorySuperCleber#Super
Rumble · Top
4 / 5 / 8
30.8% KP
19,521
17.1% share
12,160g
228 CS · 8.3/m
Dizin#Dizin
Qiyana · Jungle
18 / 2 / 7
64.1% KP
32,523
28.5% share
19,001g
259 CS · 9.5/m
Pilot#9920
Ahri · Mid
3 / 5 / 10
33.3% KP
20,221
17.7% share
12,624g
243 CS · 8.9/m
Capoeira rei#2003
Lucian · ADC
14 / 4 / 5
48.7% KP
33,268
29.1% share
17,695g
229 CS · 8.4/m
duplafaces#0210
Nami · Support
0 / 2 / 22
56.4% KP
8,674
7.6% share
8,499g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
