Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 220 days ago
7 / 5 / 8
K / D / A
51.7%
Kill participation
1,150
Damage / min
15,079g
488.5 gold / min
13
7 placed · 3 cleared
250
8.1 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSuperCleber#Super
Yone · Top
10 / 6 / 5
51.7% KP
39,911
29.9% share
16,148g
257 CS · 8.3/m
Brance#Branc
Nocturne · Jungle
4 / 13 / 9
44.8% KP
21,657
16.2% share
12,033g
187 CS · 6.1/m
Namiru#peace
Twisted Fate · Mid
1 / 3 / 8
31% KP
23,706
17.8% share
14,822g
280 CS · 9.1/m
Pilot#9920
Ezreal · ADC
7 / 5 / 8
51.7% KP
35,497
26.6% share
15,079g
250 CS · 8.1/m
Gatovisck#愛憎の影
Pyke · Support
7 / 7 / 7
48.3% KP
12,764
9.6% share
10,897g
37 CS · 1.2/m
Red side
Victorycurty#emote
Sion · Top
9 / 5 / 7
47.1% KP
23,957
22.1% share
13,932g
242 CS · 7.8/m
LEV Booki#DBECT
Wukong · Jungle
9 / 0 / 12
61.8% KP
32,395
29.8% share
17,481g
293 CS · 9.5/m
Jim Hawkins#BRA1
Akali · Mid
10 / 8 / 4
41.2% KP
25,803
23.8% share
13,723g
222 CS · 7.2/m
G u spfc#br1
Vel'Koz · ADC
3 / 7 / 10
38.2% KP
15,707
14.5% share
12,749g
230 CS · 7.5/m
nano#BR1
Seraphine · Support
3 / 9 / 15
52.9% KP
10,686
9.8% share
9,513g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
