Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Defeat
Ranked Solo/Duo · 214 days ago
8 / 6 / 5
K / D / A
59.1%
Kill participation
929.2
Damage / min
11,537g
422.9 gold / min
23
12 placed · 3 cleared
196
7.2 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
12
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKohls#썬더 토르
Dr. Mundo · Top
2 / 4 / 4
27.3% KP
21,159
21.5% share
10,303g
202 CS · 7.4/m
Hirotto#Hiro
Ambessa · Jungle
6 / 5 / 8
63.6% KP
18,249
18.5% share
10,572g
168 CS · 6.2/m
Pilot#9920
Anivia · Mid
8 / 6 / 5
59.1% KP
25,353
25.7% share
11,537g
196 CS · 7.2/m
Dizin#Dizin
Jhin · ADC
3 / 2 / 7
45.5% KP
20,237
20.5% share
14,463g
289 CS · 10.6/m
Gatovisck#愛憎の影
Neeko · Support
3 / 10 / 8
50% KP
13,572
13.8% share
8,889g
37 CS · 1.4/m
Red side
VictoryEltrico#BR1
Cassiopeia · Top
3 / 3 / 3
23.1% KP
24,128
17.6% share
11,078g
248 CS · 9.1/m
sleep token joji#LIBID
Bel'Veth · Jungle
14 / 4 / 2
61.5% KP
41,150
29.9% share
16,188g
211 CS · 7.7/m
ewaske#BR11
Orianna · Mid
4 / 6 / 14
69.2% KP
38,626
28.1% share
11,418g
195 CS · 7.1/m
Bad and Sad#BRBR
Ezreal · ADC
4 / 8 / 5
34.6% KP
25,373
18.5% share
11,478g
203 CS · 7.4/m
mahiru#023
Janna · Support
1 / 1 / 18
73.1% KP
8,178
5.9% share
8,651g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
