Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Defeat
Ranked Solo/Duo · 211 days ago
10 / 8 / 10
K / D / A
64.5%
Kill participation
1,329.7
Damage / min
13,669g
465.5 gold / min
22
13 placed · 2 cleared
232
7.9 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSabor Energetico#Calmo
Garen · Top
4 / 8 / 8
38.7% KP
24,436
19.5% share
13,626g
274 CS · 9.3/m
EST Sinatra#wmo
Nocturne · Jungle
11 / 9 / 12
74.2% KP
29,013
23.1% share
13,793g
187 CS · 6.4/m
Pilot#9920
Ryze · Mid
10 / 8 / 10
64.5% KP
39,050
31.1% share
13,669g
232 CS · 7.9/m
DarkVentus#br1
Senna · ADC
6 / 7 / 11
54.8% KP
23,442
18.7% share
13,922g
212 CS · 7.2/m
dies irae#oxala
Karma · Support
0 / 8 / 20
64.5% KP
9,648
7.7% share
7,768g
14 CS · 0.5/m
Red side
VictoryPsycodelico#Bruxo
Fiora · Top
13 / 8 / 5
45% KP
43,680
30.2% share
17,976g
245 CS · 8.3/m
ONE TRUE KING#shin
Rengar · Jungle
15 / 7 / 4
47.5% KP
42,202
29.2% share
16,151g
236 CS · 8/m
Yoru#Hide
Sylas · Mid
5 / 4 / 10
37.5% KP
19,279
13.3% share
14,102g
277 CS · 9.4/m
Tibetan Monk#buda
Vayne · ADC
4 / 7 / 8
30% KP
21,331
14.8% share
12,680g
200 CS · 6.8/m
Cheed#bardo
Bard · Support
3 / 5 / 23
65% KP
17,930
12.4% share
11,191g
34 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
