Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Defeat
Ranked Solo/Duo · 211 days ago
10 / 8 / 8
K / D / A
51.4%
Kill participation
1,353.3
Damage / min
14,317g
470.2 gold / min
30
8 placed · 3 cleared
255
8.4 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatYoru#Hide
Tryndamere · Top
9 / 5 / 4
37.1% KP
23,681
19.3% share
15,961g
315 CS · 10.3/m
SPH Chinek#CBLOL
Shyvana · Jungle
7 / 8 / 8
42.9% KP
20,569
16.8% share
13,411g
216 CS · 7.1/m
Pilot#9920
Akali · Mid
10 / 8 / 8
51.4% KP
41,208
33.6% share
14,317g
255 CS · 8.4/m
espisesp#isesp
Kog'Maw · ADC
8 / 16 / 3
31.4% KP
30,069
24.5% share
13,417g
183 CS · 6/m
dsadsad1lllIlIa#dsada
Rakan · Support
1 / 7 / 21
62.9% KP
7,092
5.8% share
9,363g
25 CS · 0.8/m
Red side
Victorykageyama#high
Vayne · Top
4 / 9 / 6
23.3% KP
26,513
18.4% share
11,694g
232 CS · 7.6/m
Coelho#Remo
Lillia · Jungle
9 / 5 / 16
58.1% KP
28,507
19.8% share
15,373g
227 CS · 7.5/m
Aithusa#lol
Yone · Mid
7 / 7 / 12
44.2% KP
32,215
22.4% share
14,294g
254 CS · 8.3/m
IMPERIAL CIRCUS#ICDD
Miss Fortune · ADC
20 / 5 / 9
67.4% KP
46,058
32% share
20,546g
210 CS · 6.9/m
soft int#911
Sona · Support
3 / 9 / 22
58.1% KP
10,474
7.3% share
10,169g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
