Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rumble
Victory
Ranked Solo/Duo · 210 days ago
9 / 6 / 9
K / D / A
32.7%
Kill participation
1,337
Damage / min
12,122g
418.7 gold / min
42
13 placed · 1 cleared
181
6.3 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatQats#BR2
Sion · Top
5 / 10 / 7
44.4% KP
18,050
16.3% share
11,738g
210 CS · 7.3/m
LEV Booki#DBECT
Nocturne · Jungle
3 / 12 / 11
51.9% KP
19,594
17.7% share
12,110g
203 CS · 7/m
Dark Harvest#aldbr
Orianna · Mid
3 / 9 / 12
55.6% KP
26,041
23.6% share
12,317g
197 CS · 6.8/m
ewaske#BR11
Ziggs · ADC
2 / 13 / 14
59.3% KP
25,681
23.2% share
12,843g
193 CS · 6.7/m
Yuusha#1407
Pyke · Support
14 / 11 / 9
85.2% KP
21,098
19.1% share
15,535g
26 CS · 0.9/m
Red side
VictoryPilot#9920
Rumble · Top
9 / 6 / 9
32.7% KP
38,706
22.9% share
12,122g
181 CS · 6.3/m
shadow moses#demon
Nunu & Willump · Jungle
7 / 5 / 16
41.8% KP
12,531
7.4% share
14,271g
215 CS · 7.4/m
BladeRunner2049#Queen
Ryze · Mid
9 / 4 / 7
29.1% KP
27,517
16.3% share
12,935g
234 CS · 8.1/m
sandman#areia
Corki · ADC
20 / 4 / 14
61.8% KP
60,713
36% share
22,131g
241 CS · 8.3/m
Iucen#tmt
Quinn · Support
10 / 9 / 19
52.7% KP
29,398
17.4% share
12,661g
40 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
