Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Brand
Defeat
Ranked Flex · 206 days ago
24 / 12 / 7
K / D / A
58.5%
Kill participation
1,865.3
Damage / min
21,688g
553 gold / min
26
10 placed · 3 cleared
282
7.2 CS / min
Objective control
2
Dragons
0
Baron
10
Towers
4
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMartineLLinho#MTL
Pantheon · Top
10 / 10 / 6
30.2% KP
48,323
24.1% share
16,277g
264 CS · 6.7/m
JEKA da coronel#BR01
Lillia · Jungle
5 / 12 / 10
28.3% KP
23,346
11.7% share
14,109g
221 CS · 5.6/m
Pilot#9920
Brand · Mid
24 / 12 / 7
58.5% KP
73,149
36.5% share
21,688g
282 CS · 7.2/m
K9999 da coronel#xDxD
Lucian · ADC
11 / 12 / 10
39.6% KP
39,948
19.9% share
17,677g
235 CS · 6/m
Juh de Blue#UwU
Nami · Support
3 / 10 / 25
52.8% KP
15,539
7.8% share
11,874g
40 CS · 1/m
Red side
VictoryAlbinoso#br1
Sett · Top
6 / 9 / 10
28.6% KP
31,242
16.7% share
14,545g
213 CS · 5.4/m
Shimo#Tess
Shaco · Jungle
22 / 9 / 10
57.1% KP
44,436
23.7% share
21,321g
202 CS · 5.2/m
HKR Yuhatsu#br1
LeBlanc · Mid
8 / 12 / 16
42.9% KP
33,381
17.8% share
14,121g
162 CS · 4.1/m
Jokers#br1
Caitlyn · ADC
16 / 11 / 8
42.9% KP
50,679
27.1% share
20,160g
261 CS · 6.7/m
Aureon#123
Seraphine · Support
4 / 12 / 23
48.2% KP
27,457
14.7% share
11,900g
25 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
