Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 206 days ago
19 / 4 / 12
K / D / A
59.6%
Kill participation
1,210.2
Damage / min
14,572g
529.2 gold / min
25
7 placed · 2 cleared
189
6.9 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmarik#big
Teemo · Top
7 / 6 / 7
51.9% KP
22,667
21.6% share
10,848g
172 CS · 6.2/m
polgarlol#febem
Karthus · Jungle
1 / 19 / 10
40.7% KP
20,524
19.6% share
10,985g
194 CS · 7/m
Equinox Evoker#BR2
Aurelion Sol · Mid
2 / 12 / 12
51.9% KP
15,562
14.8% share
9,310g
163 CS · 5.9/m
SuperCleber#Super
Jhin · ADC
9 / 6 / 9
66.7% KP
26,477
25.2% share
15,995g
201 CS · 7.3/m
Wonder of Vasco#00001
Qiyana · Support
8 / 10 / 4
44.4% KP
19,693
18.8% share
11,109g
50 CS · 1.8/m
Red side
Victorybeta32#ISA
Sion · Top
5 / 5 / 5
19.2% KP
20,247
15.6% share
10,842g
186 CS · 6.8/m
lokete#apelo
Ambessa · Jungle
17 / 5 / 10
51.9% KP
35,843
27.6% share
17,579g
285 CS · 10.4/m
Pilot#9920
Annie · Mid
19 / 4 / 12
59.6% KP
33,321
25.6% share
14,572g
189 CS · 6.9/m
caju#1205
Ashe · ADC
8 / 6 / 11
36.5% KP
22,731
17.5% share
13,718g
203 CS · 7.4/m
rhyyzin#br1
Karma · Support
3 / 7 / 20
44.2% KP
17,945
13.8% share
9,231g
41 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
