Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Defeat
Ranked Solo/Duo · 205 days ago
6 / 10 / 5
K / D / A
35.5%
Kill participation
959.9
Damage / min
10,859g
361.4 gold / min
30
12 placed · 4 cleared
203
6.8 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNAGASAWA#TOP1
Akali · Top
6 / 5 / 6
36.4% KP
32,623
22.7% share
12,564g
205 CS · 6.8/m
Tinarginho#br1
Lee Sin · Jungle
16 / 7 / 8
72.7% KP
36,555
25.5% share
18,112g
252 CS · 8.4/m
The one over All#Br123
Smolder · Mid
7 / 6 / 11
54.5% KP
46,901
32.7% share
14,410g
257 CS · 8.6/m
UFRGS Milo#BR98
Syndra · ADC
1 / 6 / 6
21.2% KP
16,975
11.8% share
13,217g
271 CS · 9/m
Viico7#br1
Pyke · Support
3 / 7 / 8
33.3% KP
10,527
7.3% share
8,920g
17 CS · 0.6/m
Red side
Defeatm2stic#1bb
Tryndamere · Top
6 / 4 / 2
25.8% KP
25,392
21.5% share
15,256g
298 CS · 9.9/m
tomate de feira#priv
Bel'Veth · Jungle
8 / 6 / 7
48.4% KP
23,377
19.8% share
15,249g
216 CS · 7.2/m
Pilot#9920
Ryze · Mid
6 / 10 / 5
35.5% KP
28,844
24.4% share
10,859g
203 CS · 6.8/m
Praga pansexual#br1
Hwei · ADC
6 / 5 / 11
54.8% KP
25,469
21.5% share
12,052g
178 CS · 5.9/m
Manel#BR2
Karma · Support
5 / 8 / 20
80.6% KP
15,164
12.8% share
10,189g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
