Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 203 days ago
21 / 7 / 11
K / D / A
51.6%
Kill participation
952.7
Damage / min
21,594g
560.6 gold / min
55
20 placed · 7 cleared
287
7.5 CS / min
Objective control
2
Dragons
3
Baron
12
Towers
7
Inhibitors
0
Herald
4
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorywJoakho#BR1
Gangplank · Top
7 / 10 / 11
29% KP
31,884
16.4% share
17,228g
253 CS · 6.6/m
Pilot#9920
Lee Sin · Jungle
21 / 7 / 11
51.6% KP
36,695
18.8% share
21,594g
287 CS · 7.5/m
cristal#relly
Aurora · Mid
18 / 5 / 10
45.2% KP
56,762
29.1% share
19,340g
235 CS · 6.1/m
lazy cat#Evee
Ezreal · ADC
15 / 5 / 13
45.2% KP
49,049
25.2% share
22,805g
322 CS · 8.4/m
Pl Torvic#Drica
Neeko · Support
1 / 9 / 24
40.3% KP
20,352
10.5% share
12,308g
33 CS · 0.9/m
Red side
DefeatLEV Devost#BR2
Jayce · Top
7 / 9 / 12
52.8% KP
48,015
27.8% share
17,674g
275 CS · 7.1/m
do bronx#0803
Graves · Jungle
10 / 13 / 5
41.7% KP
32,375
18.7% share
17,147g
248 CS · 6.4/m
D I O#TDC
Vladimir · Mid
9 / 12 / 6
41.7% KP
32,148
18.6% share
17,622g
294 CS · 7.6/m
kksh#show
Yunara · ADC
5 / 14 / 7
33.3% KP
30,482
17.6% share
18,434g
337 CS · 8.7/m
molusco lula#bob
Ashe · Support
5 / 14 / 13
50% KP
29,973
17.3% share
14,299g
111 CS · 2.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
