Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rumble
Defeat
Ranked Solo/Duo · 201 days ago
6 / 11 / 2
K / D / A
25%
Kill participation
690.8
Damage / min
11,860g
381.8 gold / min
50
15 placed · 2 cleared
215
6.9 CS / min
Objective control
0
Dragons
2
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPilot#9920
Rumble · Top
6 / 11 / 2
25% KP
21,461
18.9% share
11,860g
215 CS · 6.9/m
rorrrri1#BRBRB
Aatrox · Jungle
7 / 8 / 8
46.9% KP
20,801
18.3% share
13,092g
189 CS · 6.1/m
efimerus#stars
Syndra · Mid
8 / 9 / 4
37.5% KP
26,069
23% share
15,995g
274 CS · 8.8/m
竜の落とし子#369
Kai'Sa · ADC
7 / 10 / 9
50% KP
35,109
30.9% share
18,394g
277 CS · 8.9/m
zasck#tln
Nami · Support
4 / 7 / 15
59.4% KP
10,033
8.8% share
9,672g
23 CS · 0.7/m
Red side
Victoryhope#ur ok
Katarina · Top
7 / 10 / 7
31.1% KP
32,525
21.2% share
13,321g
195 CS · 6.3/m
be yourself#emery
Ambessa · Jungle
17 / 3 / 9
57.8% KP
36,401
23.8% share
18,579g
252 CS · 8.1/m
Bill Compton#Ojea
Vex · Mid
12 / 5 / 11
51.1% KP
35,896
23.4% share
16,889g
276 CS · 8.9/m
Myst#br1
Smolder · ADC
7 / 6 / 6
28.9% KP
34,362
22.4% share
14,721g
252 CS · 8.1/m
nemonemo#ropi
Sona · Support
2 / 8 / 23
55.6% KP
13,987
9.1% share
10,728g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
