Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renekton
Victory
Ranked Solo/Duo · 201 days ago
10 / 2 / 6
K / D / A
41%
Kill participation
880.3
Damage / min
12,564g
525.7 gold / min
26
10 placed · 2 cleared
211
8.8 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKyougen#161
Zaahen · Top
4 / 5 / 11
38.5% KP
15,218
16.4% share
10,773g
182 CS · 7.6/m
midwest emo#veiga
Nunu & Willump · Jungle
6 / 0 / 13
48.7% KP
11,852
12.8% share
12,251g
208 CS · 8.7/m
Pilot#9920
Renekton · Mid
10 / 2 / 6
41% KP
21,040
22.7% share
12,564g
211 CS · 8.8/m
rosa#yusi
Kai'Sa · ADC
16 / 2 / 10
66.7% KP
32,399
35% share
16,857g
208 CS · 8.7/m
jiu ji tae#ihtbp
Nautilus · Support
3 / 7 / 28
79.5% KP
12,110
13.1% share
9,576g
16 CS · 0.7/m
Red side
DefeatAYATOKATAKIDANMF#YSE
Yone · Top
2 / 10 / 5
43.8% KP
20,453
30.5% share
8,990g
186 CS · 7.8/m
ryo asuka#eri
Evelynn · Jungle
6 / 6 / 1
43.8% KP
11,142
16.6% share
9,171g
140 CS · 5.9/m
Shukrute#BR1
Kassadin · Mid
3 / 4 / 2
31.3% KP
14,481
21.6% share
10,746g
192 CS · 8/m
VKS BUERO#A LOT
Ezreal · ADC
3 / 11 / 4
43.8% KP
17,764
26.5% share
8,849g
167 CS · 7/m
elker#YYYYY
Trundle · Support
2 / 8 / 4
37.5% KP
3,185
4.8% share
6,268g
44 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
